

I am confident that once a few more minor changes are made, outlined below, I can push past 500k in as pug run, and above 550k with my fleet mates in an organized ISE run. In ISE pug runs, it averages 350-370k DPS, dependent on the makeup of the team. This current build, with a few changes to make still, get's me 421.33k DPS in an ISE run with fleet mates - a team that is unoptimized in make-up, but still as of recently, has a tank & sci-control I feel I have achieved that here as the ship hits reasonably hard, and has great survivability too. Aka, I don't have to swap things around to make it useful in story missions. My aim with this ship was to build a general usage ship that was good in ISA/ISE, competitive in elite content, but not totally inept in every other scenario like a lot of 'out and out' DPS builds can be. And thanks too anyone who's every contributed to any of my build threads on reddit, and my fleet mates, in both suggestions, helping me test, etc! Hopefully someone can find this write up useful, and/or make suggestions that I'm missing. Continued abuse of our services will cause your IP address to be blocked indefinitely.This article serves as a outline/spec out of an ongoing build in Star Trek Online that I consider to be my 'main'. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior.

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