

#Armored warfare otomatic upgrade#
What happens if we upgrade the tank that’s fired upon with above average armor?

This does sound a bit complex, so let’s use a very simplified example. Mind you, this is not a black or white situation – pretty much all the values will be within a spectrum. We’ll be taking those two values and separating them into several levels, depending on the abovementioned baseline values. For MBTs, this is especially relevant when it comes to the interaction of armor and penetration values. The first step to their balance is establishing a MBT characteristics baseline for each Tier with each individual vehicle being rebalanced within certain limits above and below the baseline.Īs you also already know, we’ll be rebalancing pretty much all the values of each vehicle on Tiers 7 to 10. With that being said, let’s get to it.Īs you know from the earlier article about classes, Main Battle Tanks will be close-to-mid range fighters, relying on their armor, enhanced by the new ERA mechanics. This article will be split into two parts – one about MBTs and one about the rest of the vehicles. The third part unveiled one important element that will play a role in the whole process, the ERA mechanics overhaul. In the second part, with those differences in mind, we told you about our vision for each class in the game. In short, in the first part of the series, we told you about our plans to address the differences between various Tiers. Please note that this article will be heavily drawing upon the previous parts, so please make sure you read those first: In this final part of the Tier 7-10 Rebalance series, you’ll learn our vision for individual vehicles and how everything you know already comes together.
