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Armored warfare otomatic
Armored warfare otomatic







armored warfare otomatic

  • The chance to penetrate the lower frontal plate will drop by 20-30 percent (excluding the angle influence).
  • The turret ring becomes impossible to penetrate.
  • #Armored warfare otomatic upgrade#

    What happens if we upgrade the tank that’s fired upon with above average armor?

  • Lower frontal plate is possible or very likely to penetrate, depending on the angle.
  • Turret ring is possible to penetrate, but only with great difficulty.
  • The strongest armor areas, which are the front of the turret and the upper frontal plate, are difficult-to-impossible to penetrate.
  • Next, let’s assume both tanks have baseline (average) armor and penetration. This will typically “eat” the first shot by reducing the penetration significantly, putting the firing tank at a disadvantage. First thing, neither commander should be firing at enemy MBT’s ERA. Let’s say two MBTs are facing each other at 50-100 meters.

    armored warfare otomatic

    This does sound a bit complex, so let’s use a very simplified example. Mind you, this is not a black or white situation – pretty much all the values will be within a spectrum. We’ll be taking those two values and separating them into several levels, depending on the abovementioned baseline values. For MBTs, this is especially relevant when it comes to the interaction of armor and penetration values. The first step to their balance is establishing a MBT characteristics baseline for each Tier with each individual vehicle being rebalanced within certain limits above and below the baseline.Īs you also already know, we’ll be rebalancing pretty much all the values of each vehicle on Tiers 7 to 10. With that being said, let’s get to it.Īs you know from the earlier article about classes, Main Battle Tanks will be close-to-mid range fighters, relying on their armor, enhanced by the new ERA mechanics. This article will be split into two parts – one about MBTs and one about the rest of the vehicles. The third part unveiled one important element that will play a role in the whole process, the ERA mechanics overhaul. In the second part, with those differences in mind, we told you about our vision for each class in the game. In short, in the first part of the series, we told you about our plans to address the differences between various Tiers. Please note that this article will be heavily drawing upon the previous parts, so please make sure you read those first: In this final part of the Tier 7-10 Rebalance series, you’ll learn our vision for individual vehicles and how everything you know already comes together.









    Armored warfare otomatic